Mindfall - The Last Threshold is a psychological first-person shooter developed for the 8th Gran CITM Game Jam, organized by CITM UPC with collaboration from GAMELOFT, SOCIAL POINT, Larian Studios, Donestech, and Terrassa City Council as judges. The game was created in just 7 days, pushing our limits to create a fast-paced FPS gameplay with good atmospheric storytelling.
Story & Atmosphere#
The game follows the journey of a protagonist who, struggling with depression, attempts to take their own life. However, instead of an abrupt end, they find themselves trapped within the depths of their subconscious. Players navigate through surreal and chaotic environments, representing fragments of the protagonist’s past, where they must confront their fears and anxieties.
- A fast-paced FPS shooter with tight movement and intense combat.
- A unique visual approach: Minimalist textures with a strong focus on lighting and post-processing effects to enhance the eerie atmosphere.
- Enemy encounters force players to adapt and fight their way through manifestations of the protagonist’s fears.
- A deep, oppressive atmosphere that shifts as players progress, creating a sense of unease and urgency.
Technologies Used#
- Godot
- Blender
- GDScript
My Role in Development#
I was the sole programmer on this project, handling all engine-related aspects, including:
- Gameplay mechanics
- Combat systems
- Lighting & post-processing effects
- Optimization and debugging
Explore the project:#
You can find more about the project on various platforms:
- GitHub Repository: View the source code and development progress.
- Itch.io: Play the game and leave feedback.
- 8th Gran CITM Game Jam: Learn more about the event where the game was developed.
Thank you for exploring Mindfall!